Hnálla Temple Spells

Hnálla (Hn) & Drá (Dr) Generic & Temple Spells
Acceleration (Psychic:G) hasten

Aeriality (Psychic: G) Fly

(Dr) Apathy (Psychic: T) targets are apathetic to everything

Artfulness (P:G) increase competency in some skills

Ascertainment (Psychic: U,G) mind reading and telepathy

Benefaction (Ritual: G) restores Pedhetl

The Blessing of the Planes (Ritual: G) add to attacks & Saves

Comprehension (Psychic: G) universal linguistic translator

Demonology (Ritual: T) summon demons

Derangement (Psychic: G) madness and insanity

Domination (Psychic: U,G) control others

Doomkill (R:G) cloud of death

(Hn) The Fulguration of Imminent Grandeur (Ritual: T) fiery death

(Hn) The Globe of Distant Discernment (Psychic: T) sending out vision

Guarding (Ritual:G) anti-magic shell – caster can still cast spells “out-ward”

(Dr) The Hymnal of the Lord of Light (Ritual: T) light that repulses

(Hn) The Inimitable Defender (Ritual: T) resilient sphere

Inscription (Ritual: U,G,T) impress one spell onto an inanimate object for later trigger or release

Light and Darkness (Ritual: U,G) create light or darkness

(Hn) Metastasis (Ritual: T) teleportation

Mindbar (Psychic: T) blocks memories from being read

The Monument of Excellence (Ritual: T) barrier against all things

(Hn) The Negation of Instability (Ritual: T) dispel summoned creatures and illusions

(Hn) Peaceful Repose (Ritual: T) sleep peacefully

Perception of the Energies (Ritual: U,G) detect energies

(Hn) The Power of Ultimate Perfection (Ritual: T) banishment of Change

Reanimation (Ritual: G) transfer the dead into another corpse

Revivification (Ritual: T) raise the dead

(Dr) Risibility (Psychic: T) target(s) forget responsibility

(Hn) The Ritual of the Purified Sphere (Psychic: T) create hallowed ground

Semblances (Psychic: G) illusion that causes dmg

The Speculum of Retribution (Ritual: G) reverses offensive spells cast against caster

Tranquilisation (Ritual: G) calm the storm

Vallation (Ritual: G) wall of other-planar substance

Visitation of Other Planes (Ritual: G) open Nexus points

Warding (Ritual: U,G) anti-weapon and missile shield – physical attacks only