Levels Of Gameplay

Levels Of Gameplay
Professor Barker listed a number of levels of gameplay. Not to confuse these with D&D levels, we will call them campaign levels which can be used within each framework- as follows;

D&D play types- Gritty Realism, Heroic Fantasy and all these play styles can exist from 1-20 D&D levels depending on player-referee discussion.

EPT play types
(similar and interchangeable to the above D&D)

Basic Campaign
Adventures in dungeons and remote areas which may end with retired characters taking over lands, or a fief, or some reward in the Empire.

Intermediate Campaign
Epic events are affected by PC's. Stopping a demon or full aspect of a malevolent god onto the world. Gaining higher social standings within the world at large. Many DDAL hardcover adventure have something the party is stopping from affecting the world. The party deals with things that affect the world. May end with players as lords and ladies, retired wizards, etc.

Advanced Campaign
Includes something the looks at inter-spatial geometry, philosophy and logic. Perhaps players are "changed", alien, or have an unusual talent or exceptional background. A background choice that affects the party, the world, and the planes beyond. The party deals with things that affect space\time, perhaps direct conflict between gods and the planes beyond.

In his own words, here is the Professor;
"I thus put "Empire of the Petal Throne" out as "Introductory Tékumel." It deals with the contemporary situation, particularly in Tsolyánu.

"Intermediate Tékumel" might include localised planetary developments, such as the Undying Wizards, the College, and some of the "nearer" Planes Beyond.

"Advanced Tékumel" then could go on to treat the Further Planes, the struggles between the Gods (and certain of the Pariah Deities), the denizens of the Pylons, the stratagems and grand planning of forces on several sides, etc. etc. There could even be a "Post-Graduate Tékumel," but..."