Belkhánu Temple Spells

Belkhánu (Be) & Qón (Qo) Generic & Temple Spells
Acceleration (Psychic:G) hasten

Aeriality (Psychic: G,T) fly

Ascertainment (Psychic: U,G) mind reading and telepathy

(Be) Avulsion of the Spirit-Soul (Ritual: T) remove soul of target

Benefaction (Ritual: G) restores Pedhetl

The Blessing of the Planes (Ritual: G) add to attacks & Saves

Demonology (Ritual: T) summon demons

Derangement (Psychic: G) madness and insanity

Domination (Psychic: U,G) control others

(Be) Etherealisation (Psychic: T) astral projection

(Qo) The Expeditor of the Skein of Destiny (Ritual: T) leap in time

Favouring (Ritual: U,G) additional health and vitality

Guarding (Ritual:G) anti-magic shell – caster can still cast spells “out-ward”

The Hands of Kra the Mighty (Psychic: G) invisible giant hands that can attack targets

Healing (Ritual: U,G) ...

Inscription (Ritual: U,G,T)  impress one spell onto an inanimate object for later trigger or release

Mindbar (Psychic: T) blocks memories from being read

The Muniment of Excellence (Ritual: T) barrier against all things

Perception of the Energies (Ritual: U,G) detect magic

(Qo) The Periplus of the Planes (Ritual: T) find Nexus point(s)

Phantasms (Ritual: U,G) create illusions which can fight, disguise caster appearance, etc.

(Be) Re-Embodiment (Ritual: T) insert a soul into a body.

Revivification (Ritual: T) raise the dead

Semblances (Psychic: G) illusion that causes dmg

The Silver Halo of Soul Stealing (Ritual: G,T) sends soul to Unending Grey

(Qo, Sh) Simulation of the Immovable (Psychic: T) disguise area

(Be) Spiritism (Psychic: T) speak with dead

Stealth (Psychic: G) ...

(Be) Transmogrification (Ritual: T) send people through a Nexus point

Tranquilisation (Ritual: G) calm the storm

Vallation (Ritual: G) wall of other-planar substance

(Be) The Viaticum of the Yellow Robe (Ritual: T) lay undead to rest.

Visitation of Other Planes (Ritual: G) open Nexus points