Shaman Temple Spells

Shaman (Sh) Generic & Temple Spells
(Sh) Acclimatisation (Ritual: T) immune to natural temperature extremes

(Sh) Adroitness of the Chrí-Fly (R:T) spider climb

Alleviation (Ritual: U,G,T) healing of conditions (Poison, Exhaustion, etc.)

(Sh) Ampliation (Ritual: T) enlarge

(Sh) The Assiduous Pursuer (Psychic: T) tracking

Benefaction (Ritual: G) restores Pedhetl

The Blessing of the Planes (Ritual:G) anti-magic shield

(Sh) Botanic Metamorphosis (Ritual: T) modify vegetable matter

(Sh) The Breath of the Goddess (Ritual: T) bubble of air or vacuum

Comprehension (Psychic: G) universal linguistic translator

(Sh) Decorporealisation (Ritual: T) gaseous form

Demonology (Ritual: T) summon demons

Derangement (Psychic: G) madness and insanity

Desiccation (Ritual:G) shrivel body and remove all fluids

(Sh) The Eater of Souls (Ritual: T) summon construct

(Sh) Emulation (Ritual: T) Disguise

(Sh) Etherealisation (Psychic: T) astral projection

Excellence (Psychic: G) bonus to attacks and saves

Far-Seeing (Ritual:G) telescoping vision

(Sh) Fructification (Ritual: T) Fertility

(Sh) Filamentary Extension (Ritual: T) trap an area with glue

(Sh) The Globe of Distant Discernment (Psychic: T) traveling sight

(Sh) Harmonisation with the Powers (Psychic: T) affect gravity

(Sh) Hebetation of the Intellect (Psychic: T) enfeeblement

Inscription (Ritual: U,G,T)  impress one spell onto an inanimate object for later trigger or release

Mindbar (Psychic: T) blocks memories from being read

The Monument of Excellence (Ritual: T) barrier against all things

Necromantic Domination (Ritual: G) control the undead – Mru’r, Shedra, etc.

(Sh) Osteal Thaumaturgy (Ritual: T) power of the bones

Perception of the Energies (Ritual: U,G) detect magic

Pestilence (Ritual: G) a plague

Revivification (Ritual: T) raise the dead

Semblances (Psychic: G) illusion that causes damage

The Silver Halo of Soul Stealing (Ritual: G) sends soul to Unending Grey

(Sh) Simulation of the Immovable (Psychic: T) disguise area

(Sh) Spiritism (Psychic: T) speak with dead

Stealth (Psychic: G) ...

Tranquilisation (Ritual: G) calm the storm

(Sh) Viscosity (Ritual: T) turn stone to mud.

Visitation of other Planes (Ritual: G)  open Nexus points

Zoic Domination (Ritual: U,G) control animals and semi-intelligent creatures

(Sh) Zooification (Ritual: T) animated life to plants

(Sh) Zoomorphy (Ritual: T) the caster takes on traits of their familiar.